#ifndef _GAMEOBJECTEXPORT_H_
#define _GAMEOBJECTEXPORT_H_

#include "UnityPrefix.h"

#include "Runtime/Scripting/Backend/ScriptingTypes.h"

namespace Unity
{
	class GameObject;
}

ScriptingObjectPtr MonoAddComponent(Unity::GameObject& go, const char* name);
ScriptingObjectPtr MonoAddComponentWithType(Unity::GameObject& go, ScriptingObjectPtr reflectionTypeObject, bool dontShareMonoScript = false);
Unity::GameObject* MonoCreateGameObject(const char* name);

#endif 
